Exploring Creativity Tools
My third
year of teaching I attended a CAST conference and attended a workshop on
utilizing iPads in the science classroom to inspire creativity. I didn’t own
and iPad but was thinking about purchasing so I went on whim to see what I
could learn. I walked out with so much information and resources so the first chance
I got I ran to a store and got an iPad. Then I fell short. I gave up after only
a couple of uses and then the iPad I originally purchased for my classroom became
my own personal toy. After that we primarily used Google Docs to create student presentations and share them. Prezi was also heavily used and I could tell my students were getting bored with it. Now that I have had the opportunity to study new tools I
am excited what I have discovered and share a couple of new creativity tools
that I found.
Make Beliefs Comix
Make Beliefs Comix is a web based app that allows students to create their own comic strips utilizing the content in which they choose. Students can manipulate backgrounds, characters, think and talk bubbles, etc. I find myself liking this app for my students but do not like it for me as a teacher because the only way the students can show me their comic is to print it or email it to me. The comic does not save for later usage so they must finish it in one sitting. It would like to use this app for short term assignments or homework assignments so that students could spend as much time needed to create their comics. Overall I would say I definitely pleased with the app and see it being used on a regular basis in my classroom.
Blendspace
With Blendspace students can navigate through content and through a step by step lesson. I almost didn't write about this because I initially only saw it as a space for ME to create things while the students explored. Then I started thinking why couldn't students have their own Blendpace to create a content board about what they are learning. I am not exactly sure if that could be possible but I would love to find out. I would say that this particular web based app would initially be more beneficial for me to use and not the students but would love to see it turn around and used heavily by the students.
Animoto
http://animoto.com/pro/education
I have personally used Animoto before to produce videos to introduce myself to the class or open up a new unit but I have never had my students use it to make their on videos. Of course with a free trial students can only make a 30 second but I think it would interesting to see what they could create with a time constraint. Some difficulties I predict taking place is showing the students how to use it but Animoto is extremely user friendly therefore I think it would not be a bad experience.
Utilizing Make Beliefs Comix
I think that Make Beliefs Comix might support learning because it allows for students to create a comic that shows what they have learned. The content goals would be about a specific topic that the students are learning about and the objectives would include the student explaining the content they have learned it, define it, and put it into a language that both the students show their mastery of content and the teacher can assess the knowledge they have gained. I would have students utilize this particular creativity tool as an assessment to wrap up a specific concept or topic that is taught from one day to maybe a week. The technological affordances that this tool has is that it give students the opportunity to work on a higher level of thinking to create and produce their model all while learning how to manipulate and design their overall product.
Make Beliefs Comix could be use din a multitude of ways in the classroom, such as:
- to have students show their particular knowledge on specific content are such as how the periodic table is used
- defining a term such as greatest common factor
- summarizing the events of the Battle off Bull Run
- making predictions of what students think might happen next in a story
- students could infer what they feel a particular character is thinking of feeling based off of what they had read so far in a story.
Why Use Creativity Tools?
As educators we always trying to find new ways to have our students operate on high levels of thinking. Creativity tools give both the student and the teacher the opportunity to maximize learning in the classroom all while utilizing technology to enhance instruction. Creativity tools offer opportunity for students to have authentic learning experiences because they are manipulating, designing, revising, editing, and most of all, creating! When students are creating products they are operating on the highest levels of learning which adds depth and complexity to their overall thinking as well as being rigorous and relevant to them as adolescents. The only creativity tool that I have run across that I do not particularly care for is iMovie. I have not had a whole lot of experience with it but so far I see it to be very intense and just learning how to use it alone takes a lot of time. I think if I had technology specialist on my campus that could come in and show my students how to use it, as well as me, then I might be more open to using it on a regular basis. If my students already know how to use iMovie then I have no problem with them using it to create a product or if they want to learn how to use it on their so that they can use it.Creativity tools give our students the opportunity to create products that have personal meaning to them which makes their learning more meaningful and authentic. Creativity tools also allow the teacher to assess student mastery of content as well as learn more about their students individually and how they think. so far I have seen nothing but positive outcomes from utilizing creativity tools in the classroom. With the new knowledge I have acquired I can't wait to see how I can implement these resource sin my classroom more often to maximize learning and creativity.



